GPT Image 2 프롬프트로 돌아가기

Blue Mary Fighting Game Poster

Blue Mary Fighting Game Poster preview image 1

A wide cinematic character splash poster featuring Blue Mary in two dynamic poses with arcade HUD overlays and bold fighting-game typography.

게시일 2026년 5월 21일원문 언어: EN

프롬프트

복사하거나 수정할 수 있는 전체 프롬프트입니다.

Goal: Create a dramatic cinematic fighting-game character poster for Blue Mary, inspired by a dark cyberpunk arcade character-select splash screen.

Canvas: Wide 16:9 horizontal banner, high-detail semi-realistic anime/game key art, dark navy and black palette with electric blue highlights, gritty particles, glass shards, rain-like specks, and strong rim lighting.

Layout: Split the composition into 3 major visual zones: left seated character pose, center title typography, and right action character pose. Add thin futuristic HUD interface graphics around the edges.

Subject details: Show exactly 2 full/partial depictions of the same athletic blonde female fighter. Depiction 1 on the left: she lounges on a rough wooden bench in a shadowy industrial room beside tall window panes, leaning back casually with one knee raised, wearing a red halter crop top, loose blue pants with a white star-in-circle emblem on the thigh, brown belt, black fingerless gloves, brown boots, and an olive-green jacket slipping off her shoulders. Depiction 2 on the right: she stands in a dynamic forward-punch fighting pose, torso angled toward camera, one gloved fist thrust toward the viewer, wearing the same red halter crop top, loose blue pants, brown belt, and black fingerless gloves, with short blonde bob hair lit by blue rim light. Faces may be covered by soft rectangular blur blocks if a censored/anonymous look is desired.

Central typography: Place a huge distressed title reading BLUE MARY in the middle, with “BLUE” in bright electric blue above “MARY” in weathered white. Under it, add the quote フッ…… Let's fight! in white italic serif/script styling with a thin blue underline.

HUD and text elements: Include exactly 6 visible interface text clusters: 1) top-left cluster with “BLUE MARY”, small bars, “CODE: BM-01”, “TARGET: YOU”, “STATUS: LOCKED ON”, “SYSTEM: OVERWRITE”, and “> READY TO FIGHT”; 2) mid-left ID block with boxed “BM” and “BLUE MARY”; 3) bottom-left small “EST. 1994” plus barcode; 4) top-right cluster with “BLUE MARY”, a globe icon, “I WON'T LOSE.” and “NOT TO ANYONE.”; 5) right-edge vertical label “BM-01”; 6) bottom-right cluster with “TARGET: YOU”, “STATUS: LOCKED ON”, plus minimal crosshair/slider marks.

Visual style: High-contrast glossy digital painting, realistic fabric and skin shading, sharp muscular anatomy, dramatic blue explosion and shattered-glass burst behind the right figure, moody warehouse lighting on the left, polished fighting game promotional art, intense cinematic depth and motion.

Constraints: Use exactly 2 character depictions, exactly 6 HUD text clusters, no extra characters, no watermark, keep all typography legible, preserve the dark blue combat-interface atmosphere.

GPT Image 2 관련 프롬프트

같은 모델과 카테고리의 관련 프롬프트입니다.

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