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Ego-Perspektive RPG Dialog & Erkundung Video-Prompt

  1. Seedance
  2. Game-Trailer / PV
  3. Videobeispiel
Ego-Perspektive RPG Dialog & Erkundung Video-PromptAnmelden zum Ansehen und Kopieren
Veröffentlicht
24. April 2026
Autor
@KANA
Originalsprache
-
Kategorie
Game-Trailer / PV
Likes
232
Aufrufe
96.6K
Geteilt
26
Kommentare
8
Gespeichert
128
Zitate
4
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X

Ein umfassender Videogenerierungs-Prompt für Seedance 2.0 zur Erstellung von Ego-Perspektive-RPG-Spielszenen. Enthält einen Hasenabenteurer mit mechanischem Auge, interaktive Dialog-UI-Elemente und filmische Kamerafahrten vom Dialog zur Welterkundung.

Prompt

Video generieren

First-person perspective, immersive ARPG dialogue scene, single continuous shot. A small white rabbit adventurer stands directly in front of the camera. Its fur is soft and finely detailed, and its right eye is a glowing red mechanical eye. It reaches out toward the camera in an inviting gesture, with a calm and confident demeanor. The environment is a vast fantasy world: rolling green grasslands, ruined ancient stone structures, distant mountain ranges, and a lightly smoking volcano. The morning light is soft, the air is clear, and a gentle breeze moves the grass and leaves, creating a strong cinematic atmosphere with depth. The camera is in first-person view, with slight handheld motion and natural breathing sway. Shallow depth of field, cinematic realism. The rabbit looks directly into the camera and says: “Good morning, adventurer. It’s time to set out.” A semi-transparent game UI (modern ARPG style) appears on the right side: Alright, let’s go. Not right now. Why not? The cursor moves smoothly twice, pauses for 0.3 seconds, then selects “Why not?” The rabbit smiles slightly, tilts its head, and responds in a relaxed tone: “Sure.” In the next moment, all UI elements (dialogue box, options, health bar, minimap) fade out smoothly, returning the scene to a clean, UI-free world. The rabbit turns around, its cloak and backpack swaying naturally with physics, and begins walking forward along a stone path. The camera maintains a first-person follow, with subtle handheld motion, synchronized with the character’s walking rhythm. While walking, the rabbit raises its hand and points toward the distant horizon (mountains and a faint city silhouette), saying: “Look, that’s our destination.” A brief pause of about 0.5 seconds. The wind intensifies slightly, causing more noticeable movement in the grass and clothing, enhancing the epic atmosphere. The rabbit continues walking and says: “We have to get there before 8:08 PM.” The camera slowly pushes forward, focusing toward the distance. The far view transitions from slightly blurred to clear, with a subtle lens flare appearing, reinforcing the sense of a journey beginning and a clear objective. No subtitles, no background music. Only natural ambient sounds: wind, footsteps, and distant birds.

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